Tane and Tame discover there are sometimes two sets of rules while playing a game of Cops and Robbers. Toa and Mana can't help but clash, and Tangaroa recites a sacred karakia over Pania.
Tanemahuta meets his new friend Tame Kuruhi on the bus ride to kura. Te Keka initiates his first intake of warriors, and Pania dreams of breaking free from the fish and chip shop.
Tane experiences kura kaupapa for the first time. The rivalry of Toa and Mana carries on from the night before, and we get an insight into the crazy mind of Te Keka.
Tanemahuta has his first day of kura, Tangaroa gives Pania the history about the fish and chip shop, and we head to the rugby field as Mana and Toa battle for captain of the rugby team.
Tane and Tame get into a heated conversation, Toa and Mana fight over who should make the final conversion, and Toki is fed up with Te Keka's putdowns.
Tane and Tame explore the effects of 1080, and Toa is feeling down after making a call that costs his team the game. At Ika Parai, the arch nemesis of Tangaroa returns to the shop.
Tane starts selling moko templates that Tame has designed, Mana spots a hottie in the clubrooms, and Pania realises how lucky she is to have such a depth of history in her family.
Tane and Tame talk about kai hauora, and Toa and Mana are at each other's necks again during prize giving. Pania reconnects with an old school friend and dreams of him as her future husband.